AI Insights · Timothy · June 2022
Top 5 Low Poly Games on Android in South Africa, Q2 2022
Discover the performance trends of the top 5 low poly games on the Android platform in South Africa during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 low poly games on the Android platform in South Africa showed varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at these games based on data from Sensor Tower.
Roblox
Throughout Q2 2022, weekly revenue for Roblox fluctuated, starting at around $36K at the end of March and peaking at approximately $41.5K in the last week of June. Weekly downloads saw a slight dip in early May but rebounded to reach 12.7K by the end of the quarter. The number of active users showed a gradual increase from 290K at the start of the quarter to over 317K by the end of June.
Idle Lumber Empire
Idle Lumber Empire experienced a varied quarter in terms of revenue. Weekly earnings were around $1.1K at the end of March and saw a peak of $2.1K in early June before declining to $894 in the final week of June. Downloads initially dropped but saw a resurgence, peaking at 8K in late May. Active users followed a similar trend, starting at 20.1K and ending at around 7.2K.
Poly Match
Poly Match had a modest revenue performance, with weekly earnings consistently under $10. Downloads remained relatively stable, ranging between 2.5K and 4.9K, with a notable peak in the final week of June. Active users for the game also showed a steady increase, starting at 11.4K and reaching 13.7K by the end of the quarter.
Dude Theft Wars FPS Open world
Dude Theft Wars FPS Open world saw minimal revenue, peaking at $37 in late May. Downloads were more promising, with a peak of approximately 4.8K in late April. The game's active users increased from 8.9K at the start of the quarter to 12.1K by the end of June.
Riding Extreme 3D
Riding Extreme 3D had a relatively stable revenue stream, peaking at $13 in early May. Downloads were fairly consistent, with a notable peak of 4.8K in early April. Active users fluctuated throughout the quarter, starting at 10K and ending at approximately 8.3K.
For more detailed insights and data, visit Sensor Tower.